Stride manual
These pages contain information about how to use Stride, an open-source C# game engine.
Note
The Stride manual is under construction and updated regularly with new content. Follow Stride on Twitter for documentation updates.
Latest documentation
- New NuGet
- New Video
- New Cached files
- New iOS
- New Compile shaders
- Updated Skyboxes and backgrounds
- Updated Animate a camera with a model file
- Updated Material slots
Improve this documentation
The Stride documentation is open source, so anyone can edit it. If you find a mistake, you can correct it or comment in GitHub.
To edit any page of this manual, in the top right, click Improve this Doc. Please make sure to follow the writing guidelines.